Behind the Scenes of the Fallout Universe, the Gaming World’s Most Unexpected Television Success

The post-apocalyptic TV show has come back to Prime Video, and it's fair to say that audiences were delightfully shocked by the quality of its debut season. By illustrating the retro-futuristic, nuclear-ravaged United States through the lenses of three separate characters, it managed to capture multiple facets of the gamer's journey.

We followed vault-dweller Lucy, striving to uphold her morals and finding that the ruined world made that exceptionally challenging; Brotherhood initiate Max, the Brotherhood of Steel initiate, who starts challenging his faction's authority and causes a lot of havoc in mechanized battle suit; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any sense of morality out in the irradiated wastes.

Building Anticipation for the Second Season

The debut season's finale unveiled a major secret about those responsible for the global annihilation that trapped a group of people in subterranean shelters for an extended period. It also posed plenty of questions open for the next installment – and, now, expectations are significantly higher.

“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” quips one of the series creators.

“Starting the first season, everyone’s like, ‘Just get it right’,” adds Todd Howard. “We are ecstatic with the reception to the show, so this time people are coming in with more eagerness and altered expectations.”

A New Vegas Vibe for the Next Installment

The upcoming season is located in New Vegas, the setting of the beloved game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and personalities in the series, even if it was a bit broken at launch.

“It has a desert vibe, a Southwestern essence, that’s so key to that game,” explains Nolan. “That dusty, desolate Route 66 vibe of the game is so much enjoyable to incorporate into the show.”

In the series narrative, a long time has elapsed since the events of the New Vegas game by the time the characters arrive there. Yet, the creators suggest that it will honor the fan's adventure.

Crafting a Tangible World

The Fallout TV series is praised for its tactile feel – its production team ensured real props and locations were constructed, echoing the cobbled-together nature of the towns in the games.

“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all standing in front of a digital backdrop,” comments another of the showrunners. “The primary goal of an translation, especially of a video game, is to seem like it’s authentic.”

Actually, pretty much everything you see on-screen is physical, including the infamously terrifying mutated beasts known as the apex predators. In the show, they are created using animatronics, and were by all accounts quite terrifying up close.

A Labor of Love

The Fallout series resonates because it is crafted by accomplished storytellers who are also passionate gamers, with the help of the game developers behind the franchise. This common understanding for the universe is clear in the final product.

The second season is being released on a episode-by-episode basis rather than as a full-season drop, representing a shift from the initial release. This format will allow for a new audience reaction, a dynamic the showrunners themselves are eager to observe.

“It has more depth, it’s bigger, it’s wittier, it has a lot of revelations,” says Howard. “I’m looking forward to seeing what people think.”

Felicia Barber
Felicia Barber

Lena is a futurist and tech writer passionate about exploring how innovation shapes society and drives sustainable progress.